This course provides an overview of topics in game theory relevant to the design and analysis of the emerging socio-technical systems, which are systems comprised of both engineered and human decision-making entities. A representative list of topics include mechanism design, algorithmic game theory, strategic learning and its limits, among others.
This course provides an overview of game theory with a special emphasis on its application to "multiagent systems". Game theory focuses on the study of systems that are comprised of a collection of interacting and possibly competing decision making entities. Examples will be drawn from engineered, economics, and social models, including multivehicle robotics, data networks, sensor networks, and electronic commerce.